World
Corner
Overview
Model Comparison
All seven models on one corner case, played end-aligned
—
Corner case
Normal counterpart
With boxes
Clean
Control box only
+ 3D detection
Detection gate
0.5
1
2
4
m
Replay
Adversary control box (every frame)
3D detection matched to it (scored frames only)
●
detected
○
missed
◌
not scored